750 grammes Tous les blogs Top blogs Cuisine Tous les blogs Cuisine
Tous nos blogs cuisine Editer l'article Suivre ce blog Administration + Créer mon blog
MENU
http://rogbql.over-blog.com/

rogbql.over-blog.com/

Publicité

Starcraft 2 Unit Database



General

  • You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player's name in the score screen and choosing Report Abuse or Block Communication.
  • You can now view any player's profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.
  • Updated unit and ability tooltips to be accurate in all regions.
  • Improved the visibility of units on zerg creep.
  • Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.
  • Improved the system that handles promotion and relegation between Leagues.
  • Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.
  • Improved 2v2 arranged team matchmaking so games are found more quickly.
  • Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.
  • Korea: Improved the logic for the age gate functionality.

StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

  1. Starcraft 2 Unit Database / API? Posted by 9 years ago. Starcraft 2 Unit Database / API? Does anyone know whether there is a public Starcraft 2.
  2. Select Unit Type (Ctrl + Select Unit) or (Double Click Unit) Select all units of that type in the game view. Note: you can combine commands such as Ctrl + shift + Select Unit to add/remove all units of a given type. Select Idle Worker (F1) If a worker is idle, pressing F1 will select the idle worker.
  3. This page was last edited on 17 December 2020, at 04:54. Text/code is available under CC-BY-SA.Licenses for other media varies.
  4. Unit Comparison. Use the below applet to see single unit stats or compare two units together. Click on a commander, then a unit of theirs to get its stats. To compare two units, select a commander and their unit on the opposite side. Notes about the data: Data only shows base stats and upgrades that affect those base stats.

Balance ChangesStarcraft 2 Unit Database

  • GENERAL

    • Pathing has been improved so units can now properly block ramps and choke points.
    • Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.

  • TERRAN

    • Viking

      • Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.

    • Ghost

      • Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
      • EMP Round radius decreased from 3 to 2.

    • Factory

      • Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.

    • Tech Lab

      • Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.

    • Reactor

      • Build time increased from 25 seconds to 50 seconds.

    • SCV

      • Life decreased from 60 to 45.

    • Bunker

      • Build time decreased from 40 seconds to 30 seconds.

    • Marine

      • Build time increased from 20 seconds to 25 seconds.

  • PROTOSS

    • Colossus

      • Thermal Lances damage decreased from 23 to 20.

    • Observer

      • Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
      • Build time increased from 33 seconds to 40 seconds.

    • Stalker

      • Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
      • Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).

    • Dark Templar

      • Armor type changed from Biological-Psionic to Biological-Psionic-Light.

    • High Templar

      • Armor type changed from Biological-Psionic to Biological-Psionic-Light.

    • Dark Shrine

      • Build time increased from 80 seconds to 100 seconds.
      • Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.

  • ZERG

    • Baneling

      • Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).

    • Roach

      • Burrowed regeneration rate decreased from 10 to 5.
      • Upgraded burrowed regeneration bonus decreased from +20 to +10.

Bug Fixes

  • Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.
  • Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certain situations.
  • Fixed an issue involving the Bonus Pool display on the Quick Match and Leagues & Ladders pages.
  • Korean client: Fixed an issue affecting the ability for Korean players to properly view profiles. They can now see their League ranking on their profile page.
  • Fixed an intermittent UI crash on game shutdown.
  • Polish client: Fixed a crash which would happen any time a 'Player is no longer being revealed!' message was displayed.

Starcraft 2 Strategy Guide --> Heart of the Swarm Guide --> New HotS Units --> Oracle (you are here)

The Oracle is a Protoss unit introduced in Heart of the Swarm. This flying caster unit provides the Protoss fleet with an alternative reconnaissance tool aside from the Observer.

Additionally, the Oracle has a powerful, ground-only, energy-based attack that is particularly effective atdestroying enemy workers.

Pdf
Oracle Production

Cost: 150 minerals, 150 vespene gas, and 3 supplies.

Production Time: 50 seconds Bethesda elder scrolls 6.

https://besteup676.weebly.com/beavis-and-butthead-slots.html. Produced at: Stargate

Requirements: Stargate

Class: Light - Mechanical - Psionic

Oracle Stats & Info

Health: 60 shields, 100 health, 200 max energy (spawns with 50)

Weapon Damage: Www sketchup com login. 15 (+10 versus Light). Note: Pulsar Beam must be activated forthis attack to be present. This attack is not affected by any weapon upgrades.

Hits Ground Only Photoshop cs6 5.

Attack Speed: .85 (fast)

Range: 4

Movement Speed: 3.38

Black guy voice changer. Armor: 0

The Oracle's attack is only active when using Pulsar beam. This drains the Oracle's energy pool fairly quickly,especially if you are using a newly-spawned Oracle. With that said, the damage output of Pulsar Beam is very highgiven its .85 attack speed.

The other notable stat of the Oracle is its high resource and supply cost for its low amount of health andshields. It is very fragile, and as a result, has limited applications in direct combat.

SC2 Oracle Gameplay Video

Starcraft 2 Unit Database Download

The video below shows Heart of the Swarm Oracle gameplay and reveals exactly how all of its abilities work:

Oracle Abilities Guide

The Oracle has 3 abilities:

Revelation: Costs 75 energy. Causes enemy units and structures within the target area to grantvision for 60 seconds. This means that the Oracle's owner gets to see exactly what the affected enemy units andbuildings see for its duration. Works really well if you are using your Oracle for harass - you can use it beforefleeing on the units that come to chase off your attack.

Envision: Costs 50 energy. Allows the Oracle to become a detector for 60 seconds.

Activate Pulsar Beam: Costs 25 energy and drains 1.4 energy per second while active. Thisgrants the Oracle a ground attack that deals 15 damage per tick (25 to light units) with an attack speed of .85.This very fast attack speed and bonus damage to light units makes the Oracle shred through enemy worker lines veryquickly. An Oracle can kill a Probe or Drone in under 2 seconds.

Starcraft 2 Oracle Strategies

Duplicate file remover pro 5 7 64. The Oracle is a bit limited in its functionality, but it is still a useful unit. It does not necessarily playwell with all Protoss builds, but there are viable ways to use this unit.

The primary use Protoss players have found with the Oracle is as a harassing unit used to kill off enemy workersearly in the game. Just 3 Oracles can take out 20 Probes in under 10 seconds, dealing a crippling blow to theenemy's economy.

There are two good ways to use the Oracle to kill enemy workers. One good strategy is to rush for a very earlyOracle and try to take out your enemy's workers before they have enough units to defend themselves. This worksgreat in the lower leagues and many players will struggle to stop a fast Oracle.

In the higher leagues, most people have seen this Oracle rush enough times that they are able to fend it offcomfortably. However, this does not mean the Oracle is completely useless - it just means you need to distract yourenemy in some manner before moving in to attack.

The simplest way to distract your opponent is to just use two Oracles at once at two different bases at the sametime. Send one in to attack the main base and another to attack the natural. If done at the same time, it can bequite effective.

To make this strategy even more effective, particularly in the mid to late game, you can combine this withmovements of your main army to really distract the opponent. What you can do is keep 1 Oracle floating outside eachof the opponent's bases. Whenever your main army is about to engage the opponent's main army, you can turn onPulsar Beam and send in your Oracles to attack the mineral line while the opponent is distracted with your mainarmy.

Sometimes you can kill 40+ workers with the multi-pronged strategy, particularly if the Oracles have builtup energy and your opponent fails to respond. It can be a true game ender!

Oracles are most effective against Terran. SCVs are harder for the Terran player to replace than Probes orDrones (slowest production due to no Chrono Boost). Oracles are also good versus small numbers of Marines.

Oracles are least effective against Zerg players. Queens can counter the Oracle and Zerg players have an easiertime rebuilding Drones. Most players stick to Phoenix for their air harass against Zerg for this reason.

Starcraft Units Guide

Also, players should realize that Envision offers them access to a Detector without getting up a RoboticsFacility. This means Protoss players can go entirely air and are not forced to build a Robotics Facility in everygame that goes beyond the 10 minute mark.

Outside of their ability to provide vision, Oracles do not belong in your main army as your primary attackingunit. Their short range puts them right on the front lines, resulting in the Oracle's quick death due to its low HPand Shields. It also has a high supply and resource cost, so you cannot afford to throw these away. https://priorityalfa197.weebly.com/adobe-acrobat-reader-9-3-2.html.

If you want to use the Oracle in the late-game aside from a detector, it is best to just use a couple Oracles toattack an enemy's expansion on their own as part of a multi-pronged attack.

Starcraft 2 Oracle Guide Conclusion

The Oracle is an interesting caster unit that offers the Protoss player access to more aggressive openings. ThisHeart of the Swarm unit also doubles as a detector, allowing the Protoss player to skip Robotics Bay tech if theyso desire.

[edit]
Unit / WGSizeCargoAttr.G. AttackA. AttackBonusG. DPSA. DPSBonus DPSAttack ModCooldownSpeedRangeSight
Probe1500120.7510 (+1)2020L, M5 (+0)--4.7---1.073.94M8
Zealot2100027/20121 (+1)10050L, B8 (+1) x2--18.6 (+2.33)---0.863.15 (4.725 +5.67 C)M9
Sentry25010026/23121 (+1)4040L, M, P6 (+1)6 (+1)-8.5 (+1.41)8.5 (+1.41)--0.713.15510
Stalker21255030/231.2521 (+1)8080A, M13 (+1)13 (+1)+5 (+1) A9.7 (+0.75)9.7 (+0.75)+3.7 (+0.75) AP1.344.13610
Adept21002527/20121 (+1)7070L, B10 (+1)-+12 (+1) L6.2 (+0.62)-+7.45 (+0.62) L-1.61 (1.11)3.549
High Templar25015039/320.7520 (+1)4040L, B, P4 (+1)--3.2 (+0.8)---1.252.62610
Dark Templar212512539/320.7521 (+1)4080L, B, P45 (+5)--37.2 (+4.13)---1.213.94M8
Archon4008.57240 (+1)10350P, Ma25 (+3)25 (+3)+10 (+1) B20 (+2.4)20 (+2.4)+8 (+0.8) BS1.253.9439
Observer12575211-0 (+1)4020L, M--------2.63 (+1.31)-11
Warp Prism22500361.75-0 (+1)80100A, M, P--------4.13 (5.36)-10
Immortal4250100391.541 (+1)200100A, M20 (+2)-+30 (+3) A19.2 (+1.92)-+28.8 (+2.88) A-1.043.1569
Colossus630020054281 (+1)200150A, M, Ma10 (+1) x2-+5 (+1) L18.7 (+1.87)-+9.3 (+1.87) LL1.073.157 (+2)10
Disruptor315015036141 (+1)100100A, M--------3.15-9
Phoenix2150100251.5-0 (+1)12060L, M-5 (+1) x2+5 L-12.6 (+2.52)+12.6 LP0.795.955 (+2)10
Void Ray4200150372-0 (+1)150100A, M6 (+1)6 (+1)+4, +10 A16.8 (+2.8)16.8 (+2.8)+11.2, +28 A-0.363.85 (+0.798), (2.888 (-0.264)) [p 1]610
Oracle3150150371.5-0 (+1)10060A, M, P15[p 2]-+7 L24.4-+11.5 L-0.615.6410
Tempest5250175432.5-2 (+1)200100A, M, Ma40 (+4)30 (+3)+22 (+2) Ma Air, +0 (+40) S16.97 (+1.697)12.7 (+1.27)+9.32 (+0.847) Ma Air, +0 (+16.97) SP2.363.1510, 1412
Carrier6350250642.5-2 (+1)300150A, M, Ma---37.3 (+7.5)[p 3]37.3 (+7.5)--0.36 (0.09/ 0.18)[p 4]2.62812
Interceptor0150110.5-0 (+1)4040L, M5 (+1) x25 (+1) x2-4.7 (+0.93)4.7 (+0.93)--2.1410.527
Mothership84004001142.75-2 (+1)350350A, M, P, Ma, H6 (+1) x66 (+1) x6-22.8 (+3.78)22.8 (+3.78)--1.582.62714
Photon Cannon-1500292x2-1150150A, S2020-22.522.5--0.89-711
  1. With Prismatic Alignment activated.
  2. Using Pulsar Beam.
  3. With all 8 Interceptors.
  4. After the Graviton Catapult upgrade, the first 4 Interceptors will launch with a cooldown of 0.09 and the remainder will launch with a cooldown of 0.18.
[edit]
UnitSizeCargoAttr.G. AttackA. AttackBonusG. DPSA. DPSBonus DPSAttack ModCooldownSpeedRangeSight
SCV1500120.7510 (+1)45L, B, M5 (+0)--4.7---1.073.94M8
MULE----0.75-0 (+1)60L, M--------3.94-8
Marine1500180.7510 (+1)45 (+10)L, B6 (+1)6 (+1)-9.8 (+1.64), 15 (+2.5)9.8 (+1.64), 15 (+2.5)--0.61 (0.40)3.15 (+1.57)59
Marauder210025211.12521 (+1)125A, B5 (+1) x2-+5 A9.3 (+1.87), 14.1 (+2.82)-+9.3, +14.1 AP1.07 (0.71)3.15 (+1.57)610
Reaper15050320.7510 (+1)60L, B4 (+1) x2--10.1 (+2.53)---0.795.2559
Ghost2150125290.7520 (+1)100B, P10 (+1)10 (+1)+10 (+1) L9.3 (+0.93)9.3 (+0.93)+9.3 (+0.93) L-1.073.94611
Hellion21000211.2520 (+1)90L, M8 (+1)-+6 (+1), +5 L4.5 (+0.56)-+3.4 (+0.56), 6.16 (+0.56) LL1.795.95510
Hellbat21000211.2540 (+1)135L, B, M18 (+2)-+0 (+1), +12 L12.6 (+1.4)-+0 (+0.7), 8.4 (+0.7) LS1.433.15210
Widow Mine2752521120 (+1)90L, M125-+35 Shield---S293.9457
Siege Tank tm3150125321.7541 (+1)175A, M15 (+2)-+10 (+1) A20.3 (+2.7)-+13.5 (+1.35) A-0.743.15711
Siege Tank sm3150125321.7581 (+1)175A, M40 (+4)-30 (+1) A18.69 (+2.6)-+14.02 (+0.87) AS2.14-1311
Cyclone3150100321.531 (+1)120A, M18 (+2)18 (+2)-25.2 (+2.8)25.2 (+2.8)-P0.714.72511
Thor (Explosive)630020043281 (+1)400A, M, Ma30 (+3) x26 (+1) (x4)+6 (+1) L Air65.9 (+6.59)11.2 (+1.87)+11.2 (+1.87) L AirS, P (Air)0.91, 2.142.627, 10 Air11
Thor (High Impact)630020043281 (+1)400A, M, Ma30 (+3) x225 (+4)+10 (+1) Ma Air65.9 (+6.59)27.5 (+3.3)+11.0 (+1.1) Ma AirP (Air)0.912.627, 11 Air11
Viking fm215075301.5-0 (+1)125A, M-10 (+1) x2+4 A-14 (+1.4)+5.59 AP1.433.85910
Viking am215075301.520 (+1)125A, M12 (+1)-+8 (+1) M16.9 (+1.41)-+11.3 (+1.41) M-0.713.15610
Medivac2100100301.5-1 (+1)150A, M--------3.5 (0.63) (+2.44)-11
Liberator fm3150150431.5-0 (+1)180A, M-5 (+1) x2--7.75 (+1.55)-P1.294.72510
Liberator dm3150150431.5-0 (+1)180A, M75 (+5)--65.8 (+4.39)---1.14-10 (+3)10 (+3)
Banshee3150100431.5-0 (+1)140L, M12 (+1) x2--27 (+2.25)--P0.893.85 (+1.4)610
Raven2100200431.25-1 (+1)140L, M--------4.13-11
Battlecruiser6400300642.5-3 (+1)550A, M, Ma8 (+1)6 (+1)-50 (+6.25)37.5 (+6.25)--0.162.62612
Planetary Fortress-150150365x5-3 (+2)1500A, M, S40--28--S1.43-6 (+1)11
Missile Turret-1000182x2-0 (+2)250A, M, S-12 x2--39.3--0.61-7 (+1)11
Auto-Turret----2x2-1 (+2)150A, M, S1818-31.5831.58--0.57-6 (+1)7
[edit]
UnitSizeCargoAttr.G. AttackA. AttackBonusG. DPSA. DPSBonus DPSAttack ModCooldownSpeedCreep bonusRangeSight
Larva---110.25-1025L, B--------(0.79)x1.0-5
Drone1500120.7510 (+1)40L, B5 (+0)--4.7---1.073.94x1.0M8
Queen21500361.7521 (+1)175B, P4 (+1) x29 (+1)-11.3 (+2.82)12.7 (+1.41)-P0.711.31x2.75, 79
Zergling0.5250170.7510 (+1)35L, B5 (+1)--10 (+2), 14.1 (+2.82)---0.497 (0.354)4.13 (+2.45)x1.3M8
Baneling0.52525140.7520 (+1)30 (+5)B16 (+2)-+19 (+2) L / +64 (+5) S---S-3.5 (+0.63)x1.3M8
Roach2752519121 (+1)145A, B16 (+2)--11.2 (+1.4)---1.433.15 (+1.05)x1.349
Ravager3257591.541 (+1)120B16 (+2)--14 (+1.75)--1.143.85x1.369
Hydralisk210050241.2520 (+1)90L, B12 (+1)12 (+1)-22.2 (+1.85)22.2 (+1.85)-P0.543.15 (+0.79)x1.35 (+1)9
Lurker350100181.541 (+1)200A, B20 (+2)-+10 (+1) A13.99 (+1.4)-+6.99 (+0.7) AL1.434.13 (+0.413)x1.38 (+2)10
Infestor2100150361.520 (+1)90A, B, P--------3.15x1.3-10
Swarm Host310075291.62541 (+1)160A, B---46.6 (+4.66)[z 1]----3.15x1.3-10
Locust---30.75-0 (+1)50L, B10 (+1)--23.3 (+2.33)--P0.432.62x1.436
Ultralisk630020039282 (+1) ((+2))500A, B, Ma35 (+3)--57.4 (+4.92)--S0.614.13 (+0.82)x1.319
Overlord-1000182-0 (+1)200A, B--------0.902 (+1.728)--11
Overseer-5050122-1 (+1)200A, B--------2.62 (+2.1)--11
Changeling---10.75-05L, B--------3.15x1.0-8
Mutalisk2100100241-0 (+1)120L, B9 (+1)9 (+1)-8.3 (+0.92)8.3 (+0.92)-B, P1.095.6-311
Corruptor2150100291.25-2 (+1)200A, B-14 (+1)+6 (+1) Ma-10.3 (+0.74)+4.4 (+0.74) MaP1.364.725-610
Viper3100200292-1 (+1)150A, B, P--------4.13--11
Brood Lord4150150242-1 (+1)225A, B, Ma20 (+2)--11.2 (+1.12)---1.791.97-1012
Broodling---10.75-0 (+1)30L, B4 (+1)--8.7 (+2.17)---0.465.37x1.0M7
Spine Crawler-100-362x2-2300A, B, S25-+5 A18.9-+3.8 A-1.320, 1.4x2.5711
Spore Crawler-75-212x2-1400A, B, S-15+15 B-24.6+24.6 BP0.610, 1.4x2.6711




Publicité
Partager cet article
Repost0
Pour être informé des derniers articles, inscrivez vous :
Commenter cet article